// blog

Latest from the lab.

Thoughts on AI game design, world-building, and the future of interactive narrative.

WorldLines: Building a 🦞-style Agents Engine to Run TRPG
From AI chatbots to Claude Code TRPG, then building my own multi-agent engine. A four-month journey of a tabletop RPG game master.
Roadmap & Vision: A Reusable Infrastructure Layer for Agent-Orchestrated Games
A protocol and benchmark for Claude Code–style agentic orchestration in games — not a demo, the runtime layer underneath.
Version Control for Story Worlds — WorldLines' Commit-Tree
Today's AI roleplay evaporates the moment you close the tab. WorldLines makes worlds and souls version-controlled — a commit-tree you can branch, restore, and share.
Six Things Only WorldLines Does
Six things you'll feel in WorldLines that you won't find in chat-based AI roleplay. Less about architecture, more about what changes when AI characters actually live.
Why We Start in Tokyo
What Ludic Dynamics builds, how it differs from existing AI roleplay, and why Tokyo is our launchpad.